The proven gameplan

You don't guess your way through this. You follow the plan.

Every producer here runs the same progression, in the same order, on purpose. Each phase is built to teach you one specific thing and keep you profitable while you learn it — starting on free leads, ending with an agency you own.

The whole path at a glance

Eight phases. Each one earns the next.

The first three phases are about becoming a producer who can pay for himself. The last four are about becoming someone other people can be built by.

00Get licensed & trainedAcademy
01Free aged leads30–60 days
02Paid aged leads~30 days
03Fresh leads90 days
04In-house leads & CRMOngoing
05Find your starting 5Build
06Teach the skillsetDevelop
07Build other leadersOwn it

Scroll for the detail on each phase

Phase 00 Before the phones

Get licensed. Go through Quantum Academy.

You don't touch a lead until you're ready. We walk you through your state's licensing course and exam, then put you through Quantum Academy and script training so you understand the product and the conversation before anyone's on the other end.

What this teachesThe product, the language, and the conversation — before it costs you a real lead.
LeadsNone yet. On purpose.
Phase 01 30–60 days Free aged digital leads

Get your reps in. For free.

You dial free aged digital leads. The whole point of this phase is volume of practice — you need a lot of conversations to build the skillset, and here you can get them without spending a dollar on lead flow. You stay profitable from day one because your lead cost is zero.

Phase target3–5 policies
What this teachesReps. Tonality. Handling a real objection from a real person instead of a role-play.
Phase 02 Month 2, ~30 days Purchased aged leads

Start running it like a business.

Now you buy your own aged leads. This is the first time you're putting your own money into lead flow — and that's the lesson. Aged leads are cheap, so you learn what it means to own the numbers and stay profitable while the stakes are still low.

Phase targetAnother 5–7 policies
What this teachesLead flow, cost per acquisition, and the business-owner mindset — cheaply.
Phase 03 90 days Fresh leads

Master the fresh system.

You transition to fresh leads, and the single most important thing in this phase is consistency of lead spend every week. Ninety days is what it takes to actually master it: the process, the lead type, and the avatar you're talking to. This is where producers get made.

Phase target$40k+ issued paid per month
What this teachesConsistency. The fresh process end to end, and who your buyer actually is.
Phase 04 Ongoing In-house leads & in-house CRM

Move onto our in-house systems.

Once you've mastered fresh, you transition into the Quantum in-house CRM and in-house leads. This is a profitability step and a longevity step — you're no longer dependent on outside lead vendors, and you're running on a system built for the long term rather than month to month.

Phase targetNet $20k–$30k per month
What this teachesMargin. Running on systems instead of hustle, and holding it steady.
Phase 05 Build

Find your starting 5.

At this point you're a genuinely profitable agent, so you've earned the right to build. The mission is your starting five — the first five people you recruit and develop. You're not doing it alone: you leverage your mentors and every system Quantum already has, and we're there to support you. But now you actually know what you're teaching, because you've done it.

You now earn onYour own production, plus overrides on the five you build.
What this teachesRecruiting and selection — who is worth your time to develop.
Phase 06 Develop

Learn to teach the skillset.

Your job stops being "sell more" and becomes "get them to where you are." You take your five through the exact same phases you just walked, and you learn the much harder skill: transferring what you know into somebody else's hands. You get rewarded for it through overrides on their production.

You now earn onOverrides on a team you personally developed.
What this teachesCoaching. Doing something well and teaching it well are different skills.
Phase 07 Own it

Teach others how to teach.

The last phase is the one that compounds. You're no longer building producers — you're building leaders who can build producers without you in the room. That's the point where what you've built stops depending on your calendar and starts being something you actually own.

You now earn onThe whole structure underneath you, compounding.
What this teachesLeadership at depth — the difference between a team and an agency.

Why the lead order matters

Cheap leads first. On purpose.

Most agencies put brand-new agents straight onto expensive fresh leads and let them burn money learning. We do it backwards — you build the skillset where mistakes are cheap, then graduate to leads worth what you've become.

Free aged

Phase 01

Your costNone

Maximum reps at zero cost. Mistakes here cost you nothing but time.

Purchased aged

Phase 02

Your costLow

Your first real lead spend, kept small so the business lesson lands cheaply.

Fresh

Phase 03

Your costHighest

Best intent, highest price. Worth it once your skillset can convert them.

In-house

Phase 04+

Your costBuilt for margin

Our own lead system. Better economics and no dependence on outside vendors.

What makes this different

Everything you run on is built in house.

Most agencies are a contract and a group chat. They rent their training, rent their leads, and rent their tech. We built ours, which means we can fix it, improve it, and hand it to you.

In house

Quantum Academy

Our own training system — licensing guidance, product, and script training you complete before you ever pick up the phone.

  • Structured, in order, not a random video library
  • Script training built on our own methodology
  • Daily live training on top of it, every day
In house

In-house leads

We generate our own lead flow. You're not bidding against strangers for the same vendor list, and you're not exposed when a vendor's quality drops.

  • Better economics than buying retail
  • Consistent flow you can actually plan around
  • No dependence on an outside vendor's business
In house

The Quantum Portal

Our own CRM. Your pipeline, your leads, your follow-up and your numbers in one place — built for how this business actually runs.

  • Built for us, so it fits the process exactly
  • Your numbers visible, so coaching is specific
  • No per-seat software bill landing on you

How you get paid

The insurance carrier pays you. Directly.

This is the part most people have backwards, so here it is plainly. You are not paid by Quantum. When a family buys a policy and pays their premium, the carrier pays your commission to you.

The family pays their premium The carrier issues the policy You paid your commission Your mentor / upline paid an override, separately NOTHING IS DEDUCTED FROM YOUR COMMISSION TO PAY ANYONE ABOVE YOU

01

Commission, not salary

You're an independent contractor. The carrier pays a commission on the premium of a policy that is issued and stays paid. No policy, no commission — that's the honest version.

02

Issued and paid

"Issued paid" is the number that counts in this business. A submitted application isn't income. It counts once the carrier issues it and the client pays.

03

Your contract level sets the rate

Every agent sits at a level on the comp chart, and that level determines what percentage of the premium you're paid. You move up the chart by producing.

The comp grid

Your contract level is a number you control.

Your contract percentage is the share of premium the carrier pays you. Everyone starts at 70% and moves up by producing — the requirements are published below, so there's nothing to negotiate and nothing to guess at. Same work, same leads, bigger cheque.

Producer contracts Personal IP
110%$60,000Issued paid
105%$50,000Issued paid
100%$40,000Issued paid
95%$30,000Issued paid
90%$25,000Issued paid
85%$20,000Issued paid
80%$15,000Issued paid
75%$10,000Issued paid
70%Starting contractWith lead assist from your direct manager
Builder (manager) contracts Team IP
145%$1,500,000Team IP · 10 legs @ $50k eachElite Builder
135%$1,000,000Team IP · 8 legs @ $50k eachMVP Builder
130%$850,000Team IP · 6 legs @ $50k eachSenior Builder
125%$700,000Team IP · 6 legs @ $50k eachBuilder Leader
120%$500,000Team IP · 6 legs @ $50k eachLead Builder
115%$300,000Team IP · 6 legs @ $50k eachRising Builder

How you qualify

  • Numbers must be issued on the IP report, and large IULs must be paid
  • You have to hit the number 2 consecutive months
  • You may not skip contract levels
  • Overall persistency over 60%
  • More than 2 carrier terminations caps you at 125 until carrier requirements are met
  • Raises above 120 are approved by agency leadership after a debt and persistency review

Debt-to-IP requirements

20%producer max

Producers stay eligible for comp raises at a maximum 20% debt-to-IP ratio. Builder contracts tighten as you climb:

  • 115% comp10%
  • 120% comp7%
  • 125% comp5%
  • 130% comp3%
  • 135%+ comp$40k max

Keeping your level

  • Hit the production for your level at least once every 3 months to hold it
  • 50% max rule: if one direct leg is over 50% of your team IP in a month, only 50% of that volume counts toward your whole hierarchy's production

That second rule exists for a reason. It stops you leaning on one strong producer and forces you to build actual depth — the difference between a lucky leg and an agency.

Contract levels, commission percentages, qualification thresholds, debt-to-IP requirements and override structures are set by the carriers and by your agency contract, and are subject to change. Meeting a production requirement is what qualifies you for a level — it is not a representation of what you will earn. Nothing here is a guarantee of income or an offer of employment.

Overrides

Why we build for the long term.

Personal production pays you for the month you worked. Overrides pay you for the people you built. That's the difference between having a good year and having something that keeps going.

YOU
  • YouCommission on every policy you write yourself. This never goes away — Phase 07 people still write business.
  • Your starting fiveOnce you're building, the carrier pays you an override on what the agents you developed produce. It doesn't come out of their pay.
  • The people they buildWhen your five start building their own five, the structure compounds outward. This is the whole reason to think in years.

None of it is passive. An override on a team that doesn't produce is worth exactly zero — which is why we spend the first four phases making sure you can actually teach someone to produce before you go build anything.

Earnings disclosure: the phase targets, policy counts, production figures and net income ranges on this page are internal benchmarks the program is designed around — they are goals, not promises, projections, averages, or guarantees. Agents at Quantum are independent contractors paid on commission by insurance carriers. Actual results depend entirely on your own effort, skill, licensing status, consistency, lead spend and market conditions, and many agents will produce and earn substantially less, or nothing at all. Contract levels, commission percentages and override structures are set by the carriers and by your contract, and are subject to change. Nothing on this page is an offer of employment, a guarantee of income, or a projection of what you will earn.

Now you know the plan. Want to run it?

Fifteen minutes on the phone and we'll tell you honestly whether you're built for Phase 01 — including if you're not.

One Team · One Mission · Unlimited Stamina